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Give Me the Brain - 
            Manufacturer: Cheapass Games - Designer: James Ernest - Year: 1997 
            - $3. 
            95 AT FUNAGAIN GAMES* 
            Review by: Nathaniel Dragon
           
           The 
          predecessor of Lord of the Fries is a strange card game about a bunch 
          of zombies working in a fast food joint with only ONE brain. 
          Each player is trying to get rid of all the cards in their hand, 
            which represent tasks that must be done before the player can "go 
            home" and win the game. Some of the tasks require the player to have 
            and use the brain. A six-sided die on the table represents the brain, 
            which players must constantly compete to get and keep. 
           The strange cards in the game are really what make up the mood. If 
            you aren't reading them out loud, you are missing alot of the fun 
            and craziness of the game. Some of the cards that you play allow you 
            to steal the brain, while others force you to draw more cards. Sometimes 
            you even get a card that you definetly DON'T want to play. In this 
            situation, you hope to be able to pass the card before you are stuck 
            playing it. 
           For having very few cards in your hand, this game seems to last quite 
            a long time, due to the amount of cards that cause you to draw new 
            ones. Although the concept of this game sounded very insane and entertaining 
            to me, I was somewhat disappointed by it and usually choose to play 
            Lord of the Fries instead. 
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The Great Brain Robbery 
            - Manufacturer: Cheapass Games - Designer: James Ernest; Phil Foglio 
            - Year: 2000 - $5.95 
            AT FUNAGAIN GAMES* 
            Review by: Nathaniel Dragon
           
           Just 
          like the previous games from Cheapass, this one is your standard – cards 
          and game board printed in black and white on thick paper, although now 
          they are stored in a thin cardboard box rather than a paper envelope. 
          No dice are included, no pawns, and especially not the hand-full of 
          counters to represent brains. Despite the “Cheapassness” (to quote them 
          from their official site) of the game, it’s still fun and worth the 
          meager cost. 
          The theme of the game is that you are all zombies in the old west, 
            bumbling around with only one brain in the bunch. Somehow you come 
            up with the idea to rob a train, a train full of brains. Starting 
            in the caboose you head toward the engine, grabbing brains along the 
            way. You don’t have enough hands to carry all the brains though and 
            sometimes you have to drop one in order to get something else. Another 
            thing to deal with is that everyone wants to be the smartest – but 
            there can only be one, so if you have a brain that someone else wants, 
            you might end up fighting for it. 
           The game is made up of a set of cards describing the brains and a 
            board that represents a train including the caboose, engine, and various 
            other cars. Players also supply dice, counters (for brains), and pawns 
            – I like to use the zombies and skeletons from Hero 
            Quest as pawns. As you run through the train and land on a brain 
            (I use pennies), you draw a card and pick up the counter. Each card 
            has a different cost to “install” the brain, with simple brains having 
            low cost to the best brains having high costs. At the end of each 
            turn you have the option of installing any brain that you are carrying. 
            On the first turn you will only have one, if any, and one counter, 
            so unless your brain is made of cheese or some simple minded creature, 
            you will be stuck holding it. When you are holding a brain you are 
            slowed down so you roll less dice to move. If you get stuck with full 
            hands (two brains) you won’t be able to move unless you get rid of 
            one. Once you have a brain installed you don’t have to worry about 
            that anymore unless someone beats you up and steals your brain. 
           By landing on the same space as another player, you have the option 
            to fight them. Players roll dice and the highest roller wins. Some 
            brains give benefits to fighting so you always want to consider what 
            you’re up against. On the other hand, you can always use the brains 
            that you’re carrying as weapons to improve your attack, but they will 
            be lost in the end whether you win or lose the fight. The winner of 
            the fight has the option of rearranging everyone’s brains and even 
            throwing them all away. Without the fights, the game wouldn't be half 
            as fun though. In the end, when someone gets to the engine, hits the 
            brake, and stops the train, the winner is the zombie with the smartest 
            brain. 
           (Whew... I've stopped.) 
         
       
  
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